All the buildings

Here every building in the game is introduced. For further details go to the page discussing that building respectively.

The buildings can be roughly divided into 6 categories: Wall, Cannons, Generators, Healers, Auras, and Economy buildings.

Wall

 * Crystal: basic wall. Does nothing else but block the zerg spawn away from your probes. Also the least expensive wall.
 * Shrine: advanced wall. Powers nearby buildings like a power plant of equal tier in addition to wall function.
 * Obelisk: advanced wall. Blocks zerg all time and damage them when powered.

Cannons

 * Flame thrower: cannon with linear splash area which can hurt many zerg spawn at once.
 * Cannon: cannon with a round area of splash.
 * Boss cannon: cannon without splash but increase damage longer into the night. Damage resets to base value when the limit is reached.
 * Robotic cannon: RNG cannon. Has random damage and a small chance to splash. Good against bosses besides boss cannons.
 * Psi cannon: Sniper cannon. Good for mass production due to their long range.

Generators

 * Generator: most-used generators. Has longer range and hits more targets making them good for powering large group of buildings.
 * Power plant: less-used generators. Having a short range with stacking power means they are good for powering few strong buildings.
 * Battery: power transmitter with a massive range. Also augment power received. Has a great synergy with power plants.

Healers

 * Healer: your regular healer. Heals HP of wall only.
 * Shield rejuvenator: superior healer. Yet they have a shorter range compared with healers

Auras

 * Armor aura: Massive armor boost to bolster your Defensives even more!
 * Debuff aura: slows the attack speed of nearby zerg which means boss will hit a lot less.
 * Time warp: increase the attack speed of cannons to kill zerg faster. Sadly they don't affect other buildings.

Economy buildings

 * Factories: RNG income with fixed amount.
 * Siphons: auto miner / node murderer.
 * Refineries: gives each player resources when a night ends. Exclusive to Economist role.
 * Replenishers: useless! useless! useless! useless! useless! useless! useless! useless! useless! useless!
 * Resource aura: heals nodes within a decent range.

Casino is a building for the gamblers to roll buildings.