Base Construction

Now that we have blocked the entrance with a wall (usually crystal for starters) and ready to set up our defenses, what should we do?

Initial setup
Here we have 5 types of buildings to deal with: wall, cannons, generators, healers, and auras.

Usually we have artillery officer building flame throwers next to the wall to kill mobs and gain exp, and boss cannon to keep bosses at bay. Time warp, which is an aura made to accelerate cannon attacks, is often built 1 building away from the wall to maximize affected space. This is because time warps have a range that covers a 3-5-5-5-3 (including itself, but 4-6-5-6-4 is possible and works farther for obelisks) ground dedicated for cannons. Just outside of TW range are the generators. Generators have longer range than power plants so they cover the cannons better. Farther from there are the healers. Shield rejuvenators have a shorter range than regular healers and hence they should be placed directly next to the generators ("outside") while not occupying TW space ("inside.") Last but not least, armor aura and debuff aura should be built at the corner of TW space so they are powered by the generators without cutting down TW capacity.

Economy growth
Release drones and mine resources to upgrade mining speed (turbine) and amount (spark) in the base camp (Nexus in the basic builds.) Upgrade the turbine first usually makes the whole process quicker and we could thus jump into tiering buildings phase. Usually you will get enough resources to tier up your base camp to access higher tier upgrades. Otherwise, just use mineral crush to gather the required mineralz.